Jonny Quest/Episodes
From Pop-Cult Guides
| Jonny Quest |
| Characters | Villains | Episodes | Movies | Comics | Video games | Cast and crew | Broadcasting | Awards | DVD releases |
[edit] 1964 – 1965
[edit] 1986 episodes (sometimes called The New Adventures of Jonny Quest)
| Title Card | Title | # | Director(s) | Writer(s) | Original Airdate(s) |
|---|---|---|---|---|---|
| Image:Johnny Quest-.jpg | Aliens Among Us | 027 | |||
| Image:Johnny Quest-.jpg | Deadly Junket | 028 | |||
| Image:Johnny Quest-.jpg | Forty Fathoms Into Yesterday | 029 | |||
| Image:Johnny Quest-.jpg | Vikong Lives | 030 | |||
| Image:Johnny Quest-.jpg | The Scourge of Skyborg | 031 | |||
| Image:Johnny Quest-.jpg | Monolith Man | 032 | |||
| Image:Johnny Quest-.jpg | Peril of the Reptilian | 033 | |||
| Image:Johnny Quest-.jpg | Nightmares of Steel | 034 | |||
| Image:Johnny Quest-.jpg | Skullduggery | 035 | |||
| Image:Johnny Quest-.jpg | Temple of Gloom | 036 | |||
| Image:Johnny Quest-.jpg | Creeping Unknown | 037 | |||
| Image:Johnny Quest-.jpg | Secret of the Clay Warriors | 038 | |||
[edit] The Real Adventures of Jonny Quest season (1996-1997)
The new Quest series, The Real Adventures of Jonny Quest, premiered on all three major Turner Broadcasting entertainment networks (Cartoon Network, TBS Superstation, and TNT), and met with mixed ratings and reviews. The characters were aged, with Jonny, Hadji, and Jessie becoming teenagers, and Dr. Quest and Race entering middle age.
Production on the series had been problem-laden since 1992, and when it was finally broadcast, it featured two different versions of the Jonny Quest universe: the first batch of episodes (referred to as the “Season One” episodes) gave the Quest team a futuristic look, while the second batch (referred to as “Season Two”) harkened back to the original 1960s episodes. Several of the “Season One” adventures in this series took place in a cyberspace realm known as "Questworld", depicted using 3-D computer animation. Regardless of their labeling, both the “Season One” and “Season Two” of The Real Adventures of Jonny Quest aired during the 1996 – 1997 television season, and the show was canceled after 52 episodes (26 of each type).
| Title Card | Title | # | Director(s) | Writer(s) | Original Airdate(s) |
|---|---|---|---|---|---|
| Image:Johnny Quest-.jpg | The Darkest Fathoms | 001 | |||
| Benton Quest is called to investigate the phenomenon of a modern-day pirate ghost ship, the Ivory Web, said to be that of the infamous pirate Black Jack Lee, that has appeared in Bermuda. | |||||
| Image:Johnny Quest-.jpg | Escape to Questworld | 002 | |||
| In a race against time to save Benton and Race Bannon, who are trapped in a laboratory full of nerve gas, Jonny, Hadji and Jessie locate Jeremiah Surd, the owner of the lab, previously thought to be deceased. Surd, who became immobile when Race raided another of his laboratories 18 years ago, accepts the offer to tell how to neutralize the nerve gas in return for access to Questworld, where he can be fully mobile again via a virtual body. | |||||
| Image:Johnny Quest-.jpg | In the Realm of the Condor | 003 | |||
| Seeking to locate a lost ornithologist, the Quest team stumbles upon the legendary city of gold, El Dorado. | |||||
| Image:Johnny Quest-.jpg | Rage's Burning Wheel | 005 | |||
| When Benton and Hadji participate in a space shuttle trip to a space station, henchmen of Ezekiel Rage take over Mission Control with the aim to help Ezekiel, the unwanted guest on the shuttle, who plans to assemble a deadly explosive in zero gravity. | |||||
| Image:Johnny Quest-.jpg | Ndovu's Last Journey | 006 | |||
| In Africa, the Quest kids plan to stop the plans of poachers, who are on the trail of the elderly elephant Ndovu, on his way to the elephants' graveyard. | |||||
| Image:Johnny Quest-.jpg | Manhattan Maneater | 007 | |||
| A tiger is loose in the abandoned New York underground, and the Quests are out to find it. | |||||
| Image:Johnny Quest-.jpg | East of Zanzibar | 008 | |||
| When what seems to be a giant octopus sinks ships in the Seychelles, the Quest team investigates only to find out that the sea monster is part of a much grander scheme. | |||||
| Image:Johnny Quest-.jpg | Assault on Questworld | 009 | |||
| With Benton and Race away in the Himalayas, the children hook up the meditating Hadji to Questworld. Jeremiah Surd traps Hadji's mind in the virtual world and orders for Race and Benton to connect to Questworld, leaving no choice for Jessie and Jonny but to impersonate their fathers, leaving the Quest mansion without surveillance. | |||||
| Image:Johnny Quest-.jpg | Ezekiel Rage | 010 | |||
| The Quests encounter Ezekiel Rage, an ex-government agent who turned mad after he lost his family and most of his face in a mission. (Note: this episode in the chronology of events precedes "Rage's Burning Wheel). | |||||
| Image:Johnny Quest-.jpg | Alien in Washington | 011 | |||
| Evidence is found to suggest that someone from the White House is somehow connected to extraterrestrials, and Dr. Quest is called in to investigate. | |||||
| Image:Johnny Quest-.jpg | Return of the Anasazi | 012 | |||
| When Benton travels to meet Alice Starseer, an old friend in New Mexico, it turns out there's more to the trip then a simple rendezvous when government agents raid the Quest Mansion for a supposedly extraterrestrial artifact sent by Alice. | |||||
| Image:Johnny Quest-.jpg | The Alchemist | 013 | |||
| A scientist steals an artifact thought to be the Philosopher's stone, tweaking it with modern technology to be able to produce endless amounts of gold, but soon going mad in the process. | |||||
| Image:Johnny Quest-.jpg | Trouble on the Colorado | 014 | |||
| When Alice Starseer returns from outer space, Jeremiah Surd abducts her to obtain the vast amount of extraterrestrial information in her mind and download it directly to Questworld. | |||||
| Image:Johnny Quest-.jpg | In the Wake of the Mary Celeste | 015 | |||
| When Benton researches why the fabled ship, the Mary Celeste had sunk, he finds a strange underwater phenomenon that seems much like crop circles. | |||||
| Image:Johnny Quest-.jpg | Amok | 016 | |||
| The Quests encounter a strange creature in Borneo which terrorizes the area and is thought to be invincible. | |||||
| Image:Johnny Quest-.jpg | Besieged in Paradise | 017 | |||
| Underwater animals quickly become offensive and aggressive when Jeremiah Surd inflicts his control on all cetacean communication through Questworld. | |||||
| Image:Johnny Quest-.jpg | The Spectre of the Pine Barrens | 018 | |||
| Jonny and Hadji, travelling to New Jersey with Benton, find themselves in the middle of a hundreds of years old family conflict in the forest thought to be the home of the Jersey Devil. | |||||
| Image:Johnny Quest-.jpg | Heroes | 019 | |||
| A statue of the ancient god Apollo is uncovered in Greece but is shattered to pieces. When the Quests volunteer to scan the pieces in 3-D and assemble them in the virtual space of Questworld, Jeremiah Surd gets his hand on the statue, which turns out to have mystical power that was transferred to cyberspace through the scanning. With his newly acquired powers, Surd quickly traps most of the Quest team members in cyberspace, leaving Jonny the only one to try and rescue his family and friends. | |||||
| Image:Johnny Quest-.jpg | The Ballad of Belle Bonnet | 020 | |||
| A school for Native Americans is almost shut down when the process is interrupted by the ghost of Belle Bonnet, a thief who stole a large wagon of gold hundreds of years ago. | |||||
| Image:Johnny Quest-.jpg | In the Darkness of the Moon | 021 | |||
| The Quests, investigating a werewolf attack in Canada find out the secret of an almost-extinct werewolf family. | |||||
| Image:Johnny Quest-.jpg | The Secret of the Moai | 022 | |||
| On Easter Island, the Quests examine bones that may have belonged to evolution's missing link. However, Jeremiah Surd also appears and through the sound wave technology derived from the bones, starts to experiment with the evolutional process. | |||||
| Image:Johnny Quest-.jpg | Expedition to Khumbu | 023 | |||
| During an expedition to find the Yeti, the Quest team faces a desperate scientist wanting to find the creature at all costs, even at the cost of the Quests' life. | |||||
| Image:Johnny Quest-.jpg | Ice Will Burn | 024 | |||
| En route to the Quest team residing in Siberia, Jessie crash-lands her aeroplane to find a village of Russian people who have been trapped under the ice for centuries. | |||||
| Image:Johnny Quest-.jpg | Future Rage | 025 | |||
| During their trip to the North Pole, the Quests run into Ezekiel Rage, who plans to destroy the polar ice caps with a stolen nuclear device. | |||||
| Image:Johnny Quest-.jpg | Alligators and Okeechobee Vikings | 026 | |||
| An oil drilling facility cannot function because of the constant attacks from what seem to be alligators, one attack leaving a Viking sword behind. The Quest team steps in to find the remnants of a Viking tribe and it turns out that the bad guys are not who they first thought they were. | |||||
| Image:Johnny Quest-.jpg | To Bardo and Back | 027 | |||
| Race falls into coma from an accident at a rodeo. The Quests enter his mind into Questworld to save him, but in the Bardo it is none other than Jeremiah Surd who awaits him and tries to get him to the other side of the river -- to certain death.. | |||||
| Image:Johnny Quest-.jpg | The Mummies of Malenque | 028 | |||
| The Quest team encounters Estella Velasquez, Jesse's mother, while investigating a mysterious plague that seemingly wiped out a South American tribe. | |||||
| Image:Johnny Quest-.jpg | Rock of Rages | 029 | |||
| The Quest team must foil ex-Soviet General Vostok's attempt to seize control of a golem in the Czech Republic. | |||||
| Image:Johnny Quest-.jpg | Bloodlines | 030 | |||
| Hadji returns to Calcutta in order to discover more information about his past. | |||||
| Image:Johnny Quest-.jpg | Race Against Danger | 031 | |||
| Race is abducted by an old foe named Kreed and forced to run through a Special Forces boot camp, only this time failure is punished with death. | |||||
| Image:Johnny Quest-.jpg | The Dark Mountain | 032 | |||
| Bigfoot and a group of exotic hunters are loose in the Quest team's headquarters. But why would a legendary creature be so interested in the team's electronic equipment? | |||||
| Image:Johnny Quest-.jpg | Cyberswitch | 033 | |||
| Jeremiah Surd switches bodies with Race and sets out to destroy the Quest team from the inside. | |||||
| Image:Johnny Quest-.jpg | Undersea Urgency | 034 | |||
| Strange sea creatures are released by an earthquake and begin a rampage on an underwater research facility. | |||||
| Image:Johnny Quest-.jpg | Nemesis | 035 | |||
| Doctor Zin seizes control of a Quest satellite and holds the world for ransom. Now the Quest team must stop Benton's nemesis from the past before the time allotted expires. | |||||
| Image:Johnny Quest-.jpg | DNA Doomsday | 036 | |||
| A new biological defense system designed by the military goes haywire during a simulation run and begins operating as if it were truly under attack. | |||||
| Image:Johnny Quest-.jpg | Ghost Quest | 037 | |||
| Off the coast of Nova Scotia the Quest team becomes trapped on a haunted island with a horrifying past. | |||||
| Image:Johnny Quest-.jpg | Nuclear Netherworld | 038 | |||
| While visiting Jonny's uncle Doug Wildey, the team discovers that a nearby biosphère is producing bioweapons for sale to international terrorists. | |||||
| Image:Johnny Quest-.jpg | Eclipse | 039 | |||
| Hadji becomes smitten with a strange girl from New Orleans, but Jonny and Jesse suspect that she may be exerting a more than natural control over him. | |||||
| Image:Johnny Quest-.jpg | Without a Trace | 040 | |||
| The President is abducted and all evidence points to the Quest team as the culprits. Now Jonny must track down Jeremiah Surd, of all people, to prove his father's innocence. | |||||
| Image:Johnny Quest-.jpg | Village of the Doomed | 041 | |||
| While vacationing in England, Benton and Jonny discover a small, seemingly isolated village. Naturally, things quickly go downhill... | |||||
| Image:Johnny Quest-.jpg | Dark Sentinel | 042 | |||
| A logging operation threatens to destroy a rainforest in Cameroon that may hold the key to curing many dieseases affecting the world. | |||||
| Image:Johnny Quest-.jpg | Other Space | 043 | |||
| Scientists open a portal to a parallel universe, letting the militaristic denziens of the alternate dimension into our own. | |||||
| Image:Johnny Quest-.jpg | Digital Doublecross | 044 | |||
| Jeremiah Surd holds Jonny and Jessie hostage in Questworld forcing them to play a deadly game of survival against their digital doubles. | |||||
| Image:Johnny Quest-.jpg | Thoughtscape | 045 | |||
| Jeremiah Surd traps Jesse in Questworld, but she manages to turn the tables on him. How well can Surd hold to a dose of his own medicine? | |||||
| Image:Johnny Quest-.jpg | The Bangalore Falcon | 046 | |||
| Doctor Zin is after a rare falcon in Bangalore that is said to lead the way to the secret of eternal life. | |||||
| Image:Johnny Quest-.jpg | Diamonds and Jade | 047 | |||
| Reunited with Jade in Indonesia, Race is forced to combat a wayang kulit that has come to life. | |||||
| Image:Johnny Quest-.jpg | The Edge of Yesterday | 048 | |||
| Ezekiel Rage succeeds in brining about the apocalypse when he detonates a nuclear weapon near the core of the Earth. Jonny and Jesse, meanwhile, are sent spiraling back in time and must work to foil the madman's plot before it can come to fruition as before. | |||||
| Image:Johnny Quest-.jpg | The Haunted Sonata | 049 | |||
| Returning to the Czech Republic, the Quest team encounter an apparition that leads them on a journey to discover the ending of an incomplete sonata. | |||||
| Image:Johnny Quest-.jpg | General Winter | 050 | |||
| In his second bid to revive the Soviet Union, General Vostok seeks out the power of Bifröst, a power that "froze" the army of Napoleon in its tracks two hundred years ago. | |||||
| Image:Johnny Quest-.jpg | Night of the Zinja | 051 | |||
| With Doctor Zin apparently killed, his two daughters emerge to take vengeance upon the Quest team. | |||||
| Image:Johnny Quest-.jpg | The Robot Spies | 052 | |||
| Jesse's mother Estella arrives to visit Quest headquarters at exactly the same time that Doctor Zin launches an attack with his robotic spiders. | |||||
| Image:Johnny Quest-.jpg | More Than Zero | 053 | |||
| The Quest team investigates a haunted mansion in Venice, Italy. | |||||
