Jonny Quest/Episodes

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Jonny Quest
Characters | Villains | Episodes | Movies | Comics | Video games | Cast and crew | Broadcasting | Awards | DVD releases


[edit] 1964 – 1965

Title Card Title # Director(s) Writer(s) Original Airdate(s)
Image:Johnny Quest-.jpg Mystery of the Lizard Men 001
(pilot, Hadji does not appear)
Image:Johnny Quest-.jpg Arctic Splashdown 001
(first appearance of Hadji)
Image:Johnny Quest-.jpg The Curse of Anubis 002
Image:Johnny Quest-.jpg Pursuit of the Po-Ho 003
Image:Johnny Quest-.jpg Riddle of the Gold 004
Image:Johnny Quest-.jpg Treasure of the Temple 005
Image:Johnny Quest-.jpg Calcutta Adventure" (origin of Hadji) 006
Image:Johnny Quest-.jpg The Robot Spy 007
Image:Johnny Quest-.jpg Double Danger" (first episode produced) 008
Image:Johnny Quest-.jpg Shadow of the Condor 009
Image:Johnny Quest-.jpg Skull and Double Crossbones 010
Image:Johnny Quest-.jpg The Dreadful Doll 011
Image:Johnny Quest-.jpg A Small Matter of Pygmies 012
Image:Johnny Quest-.jpg Dragons of Ashida 013
Image:Johnny Quest-.jpg Turu the Terrible 014
Image:Johnny Quest-.jpg The Fraudulent Volcano 015
Image:Johnny Quest-.jpg Werewolf of the Timberland 016
Image:Johnny Quest-.jpg Pirates from Below 017
Image:Johnny Quest-.jpg Attack of the Tree People 018
Image:Johnny Quest-.jpg The Invisible Monster 019
Image:Johnny Quest-.jpg The Devil's Tower 020
Image:Johnny Quest-.jpg The Quetong Missile Mystery" (title card shows "The 'Q' Missile Mystery" for the 1964-65 season's re-run of this episode) 021
Image:Johnny Quest-.jpg House of Seven Gargoyles 022
Image:Johnny Quest-.jpg Terror Island 023
Image:Johnny Quest-.jpg Monster in the Monastery 024
Image:Johnny Quest-.jpg The Sea Haunt 025

[edit] 1986 episodes (sometimes called The New Adventures of Jonny Quest)

Title Card Title # Director(s) Writer(s) Original Airdate(s)
Image:Johnny Quest-.jpg Aliens Among Us 027
Image:Johnny Quest-.jpg Deadly Junket 028
Image:Johnny Quest-.jpg Forty Fathoms Into Yesterday 029
Image:Johnny Quest-.jpg Vikong Lives 030
Image:Johnny Quest-.jpg The Scourge of Skyborg 031
Image:Johnny Quest-.jpg Monolith Man 032
Image:Johnny Quest-.jpg Peril of the Reptilian 033
Image:Johnny Quest-.jpg Nightmares of Steel 034
Image:Johnny Quest-.jpg Skullduggery 035
Image:Johnny Quest-.jpg Temple of Gloom 036
Image:Johnny Quest-.jpg Creeping Unknown 037
Image:Johnny Quest-.jpg Secret of the Clay Warriors 038

[edit] The Real Adventures of Jonny Quest season (1996-1997)

The cover for a VHS collection of episodes from The Real Adventures of Jonny Quest.
The cover for a VHS collection of episodes from The Real Adventures of Jonny Quest.


The new Quest series, The Real Adventures of Jonny Quest, premiered on all three major Turner Broadcasting entertainment networks (Cartoon Network, TBS Superstation, and TNT), and met with mixed ratings and reviews. The characters were aged, with Jonny, Hadji, and Jessie becoming teenagers, and Dr. Quest and Race entering middle age.

Production on the series had been problem-laden since 1992, and when it was finally broadcast, it featured two different versions of the Jonny Quest universe: the first batch of episodes (referred to as the “Season One” episodes) gave the Quest team a futuristic look, while the second batch (referred to as “Season Two”) harkened back to the original 1960s episodes. Several of the “Season One” adventures in this series took place in a cyberspace realm known as "Questworld", depicted using 3-D computer animation. Regardless of their labeling, both the “Season One” and “Season Two” of The Real Adventures of Jonny Quest aired during the 1996 – 1997 television season, and the show was canceled after 52 episodes (26 of each type).


Title Card Title # Director(s) Writer(s) Original Airdate(s)
Image:Johnny Quest-.jpg The Darkest Fathoms 001
Benton Quest is called to investigate the phenomenon of a modern-day pirate ghost ship, the Ivory Web, said to be that of the infamous pirate Black Jack Lee, that has appeared in Bermuda.
Image:Johnny Quest-.jpg Escape to Questworld 002
In a race against time to save Benton and Race Bannon, who are trapped in a laboratory full of nerve gas, Jonny, Hadji and Jessie locate Jeremiah Surd, the owner of the lab, previously thought to be deceased. Surd, who became immobile when Race raided another of his laboratories 18 years ago, accepts the offer to tell how to neutralize the nerve gas in return for access to Questworld, where he can be fully mobile again via a virtual body.
Image:Johnny Quest-.jpg In the Realm of the Condor 003
Seeking to locate a lost ornithologist, the Quest team stumbles upon the legendary city of gold, El Dorado.
Image:Johnny Quest-.jpg Rage's Burning Wheel 005
When Benton and Hadji participate in a space shuttle trip to a space station, henchmen of Ezekiel Rage take over Mission Control with the aim to help Ezekiel, the unwanted guest on the shuttle, who plans to assemble a deadly explosive in zero gravity.
Image:Johnny Quest-.jpg Ndovu's Last Journey 006
In Africa, the Quest kids plan to stop the plans of poachers, who are on the trail of the elderly elephant Ndovu, on his way to the elephants' graveyard.
Image:Johnny Quest-.jpg Manhattan Maneater 007
A tiger is loose in the abandoned New York underground, and the Quests are out to find it.
Image:Johnny Quest-.jpg East of Zanzibar 008
When what seems to be a giant octopus sinks ships in the Seychelles, the Quest team investigates only to find out that the sea monster is part of a much grander scheme.
Image:Johnny Quest-.jpg Assault on Questworld 009
With Benton and Race away in the Himalayas, the children hook up the meditating Hadji to Questworld. Jeremiah Surd traps Hadji's mind in the virtual world and orders for Race and Benton to connect to Questworld, leaving no choice for Jessie and Jonny but to impersonate their fathers, leaving the Quest mansion without surveillance.
Image:Johnny Quest-.jpg Ezekiel Rage 010
The Quests encounter Ezekiel Rage, an ex-government agent who turned mad after he lost his family and most of his face in a mission. (Note: this episode in the chronology of events precedes "Rage's Burning Wheel).
Image:Johnny Quest-.jpg Alien in Washington 011
Evidence is found to suggest that someone from the White House is somehow connected to extraterrestrials, and Dr. Quest is called in to investigate.
Image:Johnny Quest-.jpg Return of the Anasazi 012
When Benton travels to meet Alice Starseer, an old friend in New Mexico, it turns out there's more to the trip then a simple rendezvous when government agents raid the Quest Mansion for a supposedly extraterrestrial artifact sent by Alice.
Image:Johnny Quest-.jpg The Alchemist 013
A scientist steals an artifact thought to be the Philosopher's stone, tweaking it with modern technology to be able to produce endless amounts of gold, but soon going mad in the process.
Image:Johnny Quest-.jpg Trouble on the Colorado 014
When Alice Starseer returns from outer space, Jeremiah Surd abducts her to obtain the vast amount of extraterrestrial information in her mind and download it directly to Questworld.
Image:Johnny Quest-.jpg In the Wake of the Mary Celeste 015
When Benton researches why the fabled ship, the Mary Celeste had sunk, he finds a strange underwater phenomenon that seems much like crop circles.
Image:Johnny Quest-.jpg Amok 016
The Quests encounter a strange creature in Borneo which terrorizes the area and is thought to be invincible.
Image:Johnny Quest-.jpg Besieged in Paradise 017
Underwater animals quickly become offensive and aggressive when Jeremiah Surd inflicts his control on all cetacean communication through Questworld.
Image:Johnny Quest-.jpg The Spectre of the Pine Barrens 018
Jonny and Hadji, travelling to New Jersey with Benton, find themselves in the middle of a hundreds of years old family conflict in the forest thought to be the home of the Jersey Devil.
Image:Johnny Quest-.jpg Heroes 019
A statue of the ancient god Apollo is uncovered in Greece but is shattered to pieces. When the Quests volunteer to scan the pieces in 3-D and assemble them in the virtual space of Questworld, Jeremiah Surd gets his hand on the statue, which turns out to have mystical power that was transferred to cyberspace through the scanning. With his newly acquired powers, Surd quickly traps most of the Quest team members in cyberspace, leaving Jonny the only one to try and rescue his family and friends.
Image:Johnny Quest-.jpg The Ballad of Belle Bonnet 020
A school for Native Americans is almost shut down when the process is interrupted by the ghost of Belle Bonnet, a thief who stole a large wagon of gold hundreds of years ago.
Image:Johnny Quest-.jpg In the Darkness of the Moon 021
The Quests, investigating a werewolf attack in Canada find out the secret of an almost-extinct werewolf family.
Image:Johnny Quest-.jpg The Secret of the Moai 022
On Easter Island, the Quests examine bones that may have belonged to evolution's missing link. However, Jeremiah Surd also appears and through the sound wave technology derived from the bones, starts to experiment with the evolutional process.
Image:Johnny Quest-.jpg Expedition to Khumbu 023
During an expedition to find the Yeti, the Quest team faces a desperate scientist wanting to find the creature at all costs, even at the cost of the Quests' life.
Image:Johnny Quest-.jpg Ice Will Burn 024
En route to the Quest team residing in Siberia, Jessie crash-lands her aeroplane to find a village of Russian people who have been trapped under the ice for centuries.
Image:Johnny Quest-.jpg Future Rage 025
During their trip to the North Pole, the Quests run into Ezekiel Rage, who plans to destroy the polar ice caps with a stolen nuclear device.
Image:Johnny Quest-.jpg Alligators and Okeechobee Vikings 026
An oil drilling facility cannot function because of the constant attacks from what seem to be alligators, one attack leaving a Viking sword behind. The Quest team steps in to find the remnants of a Viking tribe and it turns out that the bad guys are not who they first thought they were.
Image:Johnny Quest-.jpg To Bardo and Back 027
Race falls into coma from an accident at a rodeo. The Quests enter his mind into Questworld to save him, but in the Bardo it is none other than Jeremiah Surd who awaits him and tries to get him to the other side of the river -- to certain death..
Image:Johnny Quest-.jpg The Mummies of Malenque 028
The Quest team encounters Estella Velasquez, Jesse's mother, while investigating a mysterious plague that seemingly wiped out a South American tribe.
Image:Johnny Quest-.jpg Rock of Rages 029
The Quest team must foil ex-Soviet General Vostok's attempt to seize control of a golem in the Czech Republic.
Image:Johnny Quest-.jpg Bloodlines 030
Hadji returns to Calcutta in order to discover more information about his past.
Image:Johnny Quest-.jpg Race Against Danger 031
Race is abducted by an old foe named Kreed and forced to run through a Special Forces boot camp, only this time failure is punished with death.
Image:Johnny Quest-.jpg The Dark Mountain 032
Bigfoot and a group of exotic hunters are loose in the Quest team's headquarters. But why would a legendary creature be so interested in the team's electronic equipment?
Image:Johnny Quest-.jpg Cyberswitch 033
Jeremiah Surd switches bodies with Race and sets out to destroy the Quest team from the inside.
Image:Johnny Quest-.jpg Undersea Urgency 034
Strange sea creatures are released by an earthquake and begin a rampage on an underwater research facility.
Image:Johnny Quest-.jpg Nemesis 035
Doctor Zin seizes control of a Quest satellite and holds the world for ransom. Now the Quest team must stop Benton's nemesis from the past before the time allotted expires.
Image:Johnny Quest-.jpg DNA Doomsday 036
A new biological defense system designed by the military goes haywire during a simulation run and begins operating as if it were truly under attack.
Image:Johnny Quest-.jpg Ghost Quest 037
Off the coast of Nova Scotia the Quest team becomes trapped on a haunted island with a horrifying past.
Image:Johnny Quest-.jpg Nuclear Netherworld 038
While visiting Jonny's uncle Doug Wildey, the team discovers that a nearby biosphère is producing bioweapons for sale to international terrorists.
Image:Johnny Quest-.jpg Eclipse 039
Hadji becomes smitten with a strange girl from New Orleans, but Jonny and Jesse suspect that she may be exerting a more than natural control over him.
Image:Johnny Quest-.jpg Without a Trace 040
The President is abducted and all evidence points to the Quest team as the culprits. Now Jonny must track down Jeremiah Surd, of all people, to prove his father's innocence.
Image:Johnny Quest-.jpg Village of the Doomed 041
While vacationing in England, Benton and Jonny discover a small, seemingly isolated village. Naturally, things quickly go downhill...
Image:Johnny Quest-.jpg Dark Sentinel 042
A logging operation threatens to destroy a rainforest in Cameroon that may hold the key to curing many dieseases affecting the world.
Image:Johnny Quest-.jpg Other Space 043
Scientists open a portal to a parallel universe, letting the militaristic denziens of the alternate dimension into our own.
Image:Johnny Quest-.jpg Digital Doublecross 044
Jeremiah Surd holds Jonny and Jessie hostage in Questworld forcing them to play a deadly game of survival against their digital doubles.
Image:Johnny Quest-.jpg Thoughtscape 045
Jeremiah Surd traps Jesse in Questworld, but she manages to turn the tables on him. How well can Surd hold to a dose of his own medicine?
Image:Johnny Quest-.jpg The Bangalore Falcon 046
Doctor Zin is after a rare falcon in Bangalore that is said to lead the way to the secret of eternal life.
Image:Johnny Quest-.jpg Diamonds and Jade 047
Reunited with Jade in Indonesia, Race is forced to combat a wayang kulit that has come to life.
Image:Johnny Quest-.jpg The Edge of Yesterday 048
Ezekiel Rage succeeds in brining about the apocalypse when he detonates a nuclear weapon near the core of the Earth. Jonny and Jesse, meanwhile, are sent spiraling back in time and must work to foil the madman's plot before it can come to fruition as before.
Image:Johnny Quest-.jpg The Haunted Sonata 049
Returning to the Czech Republic, the Quest team encounter an apparition that leads them on a journey to discover the ending of an incomplete sonata.
Image:Johnny Quest-.jpg General Winter 050
In his second bid to revive the Soviet Union, General Vostok seeks out the power of Bifröst, a power that "froze" the army of Napoleon in its tracks two hundred years ago.
Image:Johnny Quest-.jpg Night of the Zinja 051
With Doctor Zin apparently killed, his two daughters emerge to take vengeance upon the Quest team.
Image:Johnny Quest-.jpg The Robot Spies 052
Jesse's mother Estella arrives to visit Quest headquarters at exactly the same time that Doctor Zin launches an attack with his robotic spiders.
Image:Johnny Quest-.jpg More Than Zero 053
The Quest team investigates a haunted mansion in Venice, Italy.
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